AndyDev

iOS Developer Andrew Yates

May 10, 2013

New Environment, New Habits

I’ve been in Gran Canaria now coming up for nearly 3 weeks, I’ve got one more full week left before I head back to Birmingham and then onto San Francisco for WWDC/altWWDC.

Before setting off for Gran Canaria I decided I was going to try out the Slow Carb Diet found in Tim Ferris’ 4 Hour Body. I had read a few blog posts about it before getting the book and decided i’d give it a go.

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May 7, 2013

iOS 7 inter-app linking

Fraser Speirs posted his thoughts on how iOS 7 could be improved for power users allowing iOS to take over more of the complex tasks that are currently done by desktop computers.

Fraser mentioned how iOS needs a generalised “send this piece of data to apps that claim to handle it” service, just like Android.

This would be something hugely beneficial for Buffer allowing us to integrate in apps that make use of the new inter-app linking features of iOS 7 without the need to get in touch with the developers. Allowing users to install apps they use on a day to day basis to control which apps display in a new sharing menu.
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May 2, 2013

Don’t be afraid to step back

I’ve been working on a Buffer iOS SDK for the past few months and along the way we’ve hit a few issues with certain features we wanted to include in it. Our aim for the SDK has been to create it in such a way that it can be dragged into a 3rd parties Xcode project and hooked up to display a Buffer composer with a small number of steps.

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Isle of Wight
April 27, 2013

A post from 35,000ft

As I type this I’m sat at 35,000ft on my way to Gran Canaria for a month. While I’m there I’ll be mixing my usual day to day routine with Buffer with the delights and scenery of Gran Canaria. I thought I’d share some insights into why I’m going and how I came to pick Gran Canaria.
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Globbert_Title_Kit_2_900x530
April 21, 2013

Globbert, a development journey

Globbert is a interactive stop motion cartoon now available on iPad and iPhone. Once Globbert enters the main stage players can interact with the environment and Globbert by poking and squishing him around his world. Noisy speakers interrupt Globbert’s peaceful world and it’s your job to help Globbert regain his peace and quiet by attacking the noisy things, sometimes with surprising outcomes.

A few people have asked myself and the creative minds (Chris & Marc) behind Globbert what engine Globbert is built on top of. Having only ever previously done apps that interacted with API’s, such as Magic Bean and obviously Buffer, Globbert was something entirely different. I’ve never tried to tackle building what is essentially a “game”, albeit one with the label of an “interaction stop motion cartoon”. This post not only serves as an insight into the tech behind Globbert but as an insight into some of the challenges I faced along the way and I how I overcame them.
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