Globbert is a interactive stop motion cartoon now available on iPad and iPhone. Once Globbert enters the main stage players can interact with the environment and Globbert by poking and squishing him around his world. Noisy speakers interrupt Globbert’s peaceful world and it’s your job to help Globbert regain his peace and quiet by attacking the noisy things, sometimes with surprising outcomes.
A few people have asked myself and the creative minds (Chris & Marc) behind Globbert what engine Globbert is built on top of. Having only ever previously done apps that interacted with API’s, such as Magic Bean and obviously Buffer, Globbert was something entirely different. I’ve never tried to tackle building what is essentially a “game”, albeit one with the label of an “interaction stop motion cartoon”. This post not only serves as an insight into the tech behind Globbert but as an insight into some of the challenges I faced along the way and I how I overcame them.
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